I see myself primarily as the custodian, facilitator of making great games. I took over the helm in December of last year (for the second time). Our team, together with you, provide a forum where firsthand input can be discussed, and these are dialogues that directly affect our current and future development. The day to day interactions you have with our OVERKILL devs, community managers and moderator crew are by far more interesting, I’m sure. Most of you don’t know me, and that’s how it should be. I’m posting this today to communicate a few of the changes coming to PAYDAY 2.
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